
Chrysa Narfatu
Joint Shipbuilding Industries Ltd
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Posted - 2016.02.16 02:32:33 -
[1] - Quote
***Took a lot of time editing this one so it may have salt, tears or salty tears out of the picture :)***
Well, for better or worse, Skill Extractors/Injectors have been implemented. It will be interesting to see how the scales of power will look like at the end of this month - in all possible notions.
One of the wow factors that hooked me into the game was the new player first contact experience, which even before Trinity was a marvel to behold, in my eyes at least. This included a wonderful music score, amazing visuals, starting out in a deadspace training complex and actually having Aura talking to you GÇô the very first time I saw a tutorial speaking to the player GÇô not many MMO games could boast that feature at the time, sadly gone now. Of course, I knew what I was roughly getting into: a game that requires actual brainpower, painful trial and error and time investment, as the intro stressed upon its first launch.
Seems that joining EvE back in whenever-I-joined was a bad idea, but no one can glance into the future. I'd saved myself a lot of time getting to the SP total I have for all of my 3 main account Characters had I joined from this point onwards. And no - the Bazaar is only good for a particular type of gamer - not my style of play.
Regardless of whatever goals CCP seems to pursue, I don't mind the time-grinding nor will I lament over its (stated or implied) degeneration. Since I never was thirsty for fame or glory, I will also skip the in-game politics section, thank you very much. One of the many things that kept me going in this game for so long was the notion of Democracy in it - beginning with the introduction of the so much venerated (or hated) CSM and the micro and macro-politics this meant.
CCP made a promise to listen to us players. I believe that the EvE Monument was the peak of it. Having followed this thread as far as I could, considering that I have not much spare time to invest in the game and the out of game-related activities as I used to, I have come to the personal conclusion that we are facing a Deficit in this respect. Of course I will try reviewing the CSM minutes for the past year to see if this implementation was gauged (pardon my expressed ignorance on this subject and correct me if I am wrong), but I get the feeling that this topic was not discussed in session.
Of course, I think that the whole problem simply boils down to the game needing to be competitive: CCP promised frequent new features so they must deliver, trying to stay one step ahead of the storm of free to play (and pay to win) MMOs out there. I think it best to slow down on the expansions, so that everyone gets a go to express their opinion, mechanics are better thought out and discussed etc., instead of blindly rushing to keep deadlines and as a result throw trinkets around to keep the easily bored player engaged for a few more months. I donGÇÖt mind waiting for expansions, as long as the changes introduced are actually improving the game because this universe had (in its initial conception) two ever-present keywords: patience and perseverance.
Going forward, I'd make a point of instead of getting the feel from post forums or any other indirect or non-transparent methods of gauging player opinions, direct polling/voting should be implemented, especially for features that can offset the game mechanics. Creating an in-game money and time siphon with real money involved yet again with a direct impact on the player base is a double edged sword (please ponder on this phrase, youGÇÖll see what I mean) and does not feel like a good way forward. Direct polling should really be easy to deploy, and would ensure transparency and player input maximization with fractional costs - after all, the loyal player base is not what it used to be and may be bound to change in the near future.
Thank you in advance for taking the time to read through this (rather) ponderous post.
"The Voice of Reason"
-- Tau Ethereal
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